Image2Movie

Image2Movie is a simple program for Mac OS X 10.8 that takes a series of still images and converts them into a quicktime movie. This will not work on older versions of Mac OS X.

This application was originally designed to help make higher quality movies from Matlab. Check out this post for sample Matlab code on making a movie.

Usage

  1. Open a series of still images by dragging images from the Finder to the empty table.
  2. Set the frame rate. At the moment the program only accepts integer frame rates between 1 and 30 frames per second.
  3. Choose a target size for the movie. Your images will be automatically resized to fit.
  4. Save As. This will export the images to a quicktime movie to the destination of your choosing.
  5. You can now use QuickTime Player to export to other sizes or formats.

Release Notes

Changes in 3.0.1 [Binary, Source]

  • Release date: 2014-05-16
  • Fixed a bug that prevented the frame-rate from being updated.

Changes in 3.0.0 [BinarySource]

  • Release date: 2013-04-21
  • Completely rewritten to use AVFoundation instead of QTKit.
  • Default output sizes are now much more reasonable (they were far to big in the past).
  • Supports custom bit rate settings and h.264 profile settings.
  • Substantially faster.

Changes in 2.0.1 [BinarySource]

  • Release date: 2011-11-04
  • Set the default save directory to something other than nil. This actually allows you to save now!
  • Added sample Matlab code to generate images for an animation.

Changes in 2.0 [BinarySource]

  • Release date: 2011-11-03
  • Drag images from the Finder to the table.
  • Re-order images in the table view.
  • Now automatically resizes images to fit a user selectable target size.

Changes in 1.2 [Binary, Source]

  • Release date: 2011-09-21
  • The frame rate is now user selectable.
  • The application no longer uses garbage collection and has been converted to Automatic Reference Counting (ARC).
  • OpenPanel and SavePanel code was modified to use blocks.

License

This work is licensed under a Creative Commons Attribution 3.0 Unported License. If you use the source code, all you have to do is give me credit somewhere.